BANDO CONCERT MERCH

Tool: Figma

YEAR: 2021-2022

Bando is a mobile app designed to de-stress the process of buying merch at a concert. Bando lets you quickly view the details and price points of available souvenirs to purchase and reserve for pickup at the venue merch stand whenever you’re ready.


Responsibilities

UX research, UX/UI design, wireframing, prototyping, and accounting for accessibility


THe Problem

Buying concert merch could be a lot more enjoyable. There's almost always a long line, and on top of that, it can be difficult to see what options are even available and how much they cost without standing in line beforehand.

The Solution

Simple UX for an app that allows concert attendees to to view available merch product details, buy directly from the app, receive a QR code, and pick products up at any point during the concert without standing in line.

Understanding the user

Participants who often attend concerts and shows were asked if they enjoyed buying merch when they attend. 4 out of 5 participants answered with a resounding “No”.

When asked what prevented them from buying, their biggest deterrents were the long lines, the expensive prices, and not being able to see what products are available for purchase or how much they cost until you get close to the front of the merch stand.

Pain Points

Long Lines

If users could reserve their purchase and pick it up when they’re ready they’d be more inclined to quickly buy it and spend more time enjoying the show

Unclear Details

If users could easily preview the designs, prices, and even material details of available products without waiting in line, they’d be more inclined to browse the selection.

Missing The Show

If users could quickly check out the merch on an app, they wouldn’t have to worry about losing their spot or missing the show from waiting in the merch line.

Selling Out

It would be easier for users to reserve their merch and pick it up at any point during or even after the concert without having to worry about the item they want being sold out before they get a chance to buy.

User Persona: Toni

Toni

Age: 23

Education: University Of Illinois

Hometown: NYC

Family: Single, lives alone

Occupation: Nurse

Toni works the overnight shift 3 days per week as an ICU nurse. Because her job can be very stressful, she likes to make every moment outside of work as easy on herself as possible.

Toni loves music and attends many live shows. She likes to buy merch to support her favorite bands but she often gets discouraged by long lines. She would like to spend more time enjoying the show and less time waiting in the merch line. She would be interested in buying merch more often if the line wasn't so long.

Goals

  • Enjoy a healthy work/life balance

  • Minimize the amount of effort needed to enjoy a show

  • Seamlessly purchase concert merch


Frustrations

  • Concerts are usually overcrowded and filled with long lines

  • No viable way to buy merch without standing in line

"I love getting a souvenir whenever I get to see a show, I just wish the line wasn't so long." - Toni

User Persona: Dan

Dan

Age: 36

Education: Master's Degree

Hometown: Seattle

Family: Married With Children

Occupation: Teacher

Dan is a teacher who likes to attend live events with his wife and 2 kids. Exploring the venue while taking care of his little ones can be a hassle.

He wishes there was a way to better understand the product details (mainly pricing, sizing, and graphics) of souvenirs being offered without having to leave his seat and wait in long lines.

Goals

  • Enjoy the full spectrum of offerings at live events

  • Become more aware of items that are available for purchase

  • Quickly understand pricing information and product details

Frustrations

  • Has trouble seeing merch prices and selections without standing in line first

  • Prefers to see product details before making a purchase

"I would definitely buy more concert merch if I had the chance to see it up close before I got in line." - Dan

User Journey

A user journey detailing the process of buying merch at a concert...

...compared to a user journey detailing the process of buying and picking up merch via the app.

the design

Users should be able to spend less time looking at the app and more time looking at the stage.



The design places an emphasis on straightforward product details and clear product photos.

The checkout process results in a QR code that users will bring to the concert merch stand where they can receive their purchase at any point before, during, or after the show.

Low Fidelity prototype

Usability study parameters

Study Type: Unmoderated Usability Study

Location: United States, Chicago

Participants: 5 participants

Length: 15 Minutes


Usability Study Findings

Concept

Users like the idea of a merch app and find the concept to be useful

Navigation

Users would enjoy a search button and the app navigation could be more in depth overall

Checkout

Users find the checkout feature convenient and simple to use but the design could use more negative space

Design System

The design system focuses not just on minimalism, but visibility as well.

Most concert venues tend to be dark, therefore the app needs to be as bright as possible without becoming unpleasant. The white/blue contrast was accessibility tested and found to be compliant with WCAG guidelines.

Mockups

After the usability study, the first goal was to make the app easier to navigate.

By giving users an actual home page instead of automatically loading a product screen, users have more control over their individual journey.

The second goal was to make the app more visually appealing and less overbearing by using more negative space and contrast

High Fidelity Prototype

Accessibility Considerations

1.

The app should be brightly colored considering that it can sometimes be dark in concert venues therefore a darker app might be difficult to see.

2.

The UI design should have a high level of contrast considering that users will need to be able to see product photos and details very clearly in order to be confident in their purchase.

3.

Hierarchical focus. The QR system should be as simple to understand as possible seeing that concert goers can have a very wide age range.

THE OUTCOME

All users who tested the app agreed that they would definitely prefer using the app at a concert instead of waiting in line. All users felt that the app would save them a ton of time and anxiety.

Next Steps

1.

The first step would be to partner with a band or artist and add actual product to the app for a tour.


2.

The next step would be to conduct a usability study at an actual concert with actual fans

3.

The last step would be to refine the app again based on feedback from the concert usability study.

This project was concepted and completed for the Google UX Design Specialization

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Thanks for reviewing my work!


Feel free to reach out to

DevynDakota.Brown@gmail.com

For more info